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Mod Details

Airborne Armaments Aftercare Pack

Provided by steamcard.me
1.87 MB
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The average rating of 100% is based on 7 votes

(7 Thumbs up vs 0 Thumbs Down)
This is a pack of fixes, optimisations and alternative styles for the Airborne Armaments pack. I will update this pack to remove things as/if they get implemented, but until then this is a little extra optimisation for those who feel they need it.

Installation Instructions
The zip file contains a number of .vpk files named in the following format:


Place those with the names of the item(s) you wish to replace inside your tf\custom
folder, the default locations are:

32 bit Windows
C:\Program Files\Steam\steamapps\[your account name]\team fortress 2

64 bit Windows
C:\Program Files x86\Steam\steamapps\[your account name]\team fortress 2

Full list of the pack's current contents:
High resolution textures for the Liberty Launcher, Reserve Shooter and Market Gardener.

Fixes the lack of smoothing with the current implementation of the Jumper's Jeepcap.

An alternative style for the Jeepcap where the goggles have been removed.

Changes the Market Gardener backpack icon to match its ingame configuration.

Updates the Reserve Shooter model to include the old mod release feature.

To remove the mod delete the appropriate [name].vpk file and the [name].vpk.sound.cache file.

Note About Conflicts
If you have multiple vpk files which are used to mod the same files (e.g. 2 mods for the
same weapon model) then the vpk which is first alphabetically will be the one used by the
game. Be sure to remove vpk files when switching between mods to avoid issues like this.
User Comments
Posted On: 11/14/11
I think it would be really cool if there was a style which would make the goggles on the soldier's eyes.
Posted On: 07/11/11
LODs? Thank goodness you did this.

Less work for me in the future. Danke, my hard hatted friend.
Posted On: 06/30/11
Now I want these weapons.
Posted On: 06/30/11
I don't know, I would have thought Valve would have made enough profit from Portal 2 and Steam, so they wouldn't need to jack up prices. Besides it should go down if this whole "summer crate" thing leads to another Austrailian christmas style update.
Posted On: 06/29/11
Well the Mannco store is definitely pulling in more money than the actual selling of the game, so it's only natural the price of things will go up. But anyway, I usually like supporting custom content creators by purchasing their stuff. Unfortunately this time I couldn't :(
Posted On: 06/29/11
It's for all the Free to play players
To scam them :3
Posted On: 06/29/11
I've got the market gardener, however I can't rocket jump to save the life of me :/. Still a sweet weapon though.
Posted On: 06/28/11
Great. I don't have your stuff yet so I can't test it out. I would have bought it, but this update was annoyingly overpriced. Usually the bundles are 30-50 dollars (for everything), but this time it was $100.
Posted On: 06/28/11
I have a feeling the MG issue was not supplying a bone - I didn't need one to get it to work - so I suspect somebody got told to rig it "like a shovel but different".

The phong I hadn't even considered...it's as it's always been and it's never been complained about so I never changed it...

The second $lightwarp is commented out, it's more that I toned the phong settings down so far it's gone, I'll throw some new VMTs in the pack once I have it at a level I want it.
Posted On: 06/28/11
Ok, ive taken a quick look through the .vmt, I'm guessing the phongs broken is because you're using two $lightwarptextures".

In case thats not the problem. I got the phong to work for the Market Gardener by copying the .vmt from the shovel. So I don't see why it couldn't work for the other items as well.
Posted On: 06/28/11
Sweet! Do you have any idea why the Market gardener wasn't posistioned properly? Also, if you're still working on them, could you add phong to the pack, if you don't mind me asking.
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